25 Years of App Design and Development

The founders

Jerome Paradis

A serial entrepreneur and CTO who wrote his first program at 7 years old. Jerome quickly knew that he would be a software developer when he grew up.

Jerome gives life to projects solving complex problems and brings these to completion using agile, CD/CI and DevOps methods. He developed applications for industries with high level of complexities and knows how to transfer the knowledge and intricacies from one industry to another.

Kim Vallee

Kim designs online services and apps that get workers and people excited to do their job. As a product designer and a storyteller, Kim turns complex tasks and processes into self-explanatory digital products.

Making connections that others haven’t seen yet, identifying what truly matters for the outcomes, crafting a compelling brand or product story, and strategizing on how to get the most out of that story are her superpowers.

Fun facts about us

Did you know that the founders of Paradivision have always been ahead of the curve? Back in 1998, we attended a major direct marketing conference where an analyst from Gartner (or Forrester) spoke about their five-year predictions for the deployment of multi-channel commerce applications. We smiled! As Paradivision, we already developed and implemented for our omnichannel clients most of what the Gartner’s analyst described as futuristic.

As soon as Facebook opened their API to developers in 2007, we created Status Competition, a gamified precursor to Facebook likes and comments. We saw a need for people to share their feelings about the status posted by their friends. We added a gamification element to encourage people to use it often. And it worked! We grew to 12,000 users in 3 months from word of mouth alone. We maintained 40% monthly active users for over a year. All that with zero dollars and efforts put in marketing. Kim came up with the key feature that made it enticing for people. 

This quest for pushing the limit of what possible continues to animate what we do at work, and the maker projects we do at home.